eCk PS3 Gamer

Hey you browsing the forum!

Our clan is called eLiTe CoVeRt kiLLaZ and the clan tag is eCk.

We are a friendly bunch of dedicated ps3 gamers of all ages from all over the world.

The founders of eCk are myself GuNKa from the UK and KingKenny76 from Ireland. We are always on the lookout for members for our clan. We are currently playing KillZone 3 with regular tournaments held each week. Our clan also play anything where you have to shoot or blow stuff up. If this sounds like a clan you would consider joining please register on our website. We look forward to hearing from you.

We welcome all other clans to join our forum to and we are soon creating a Worldwide clan page with information and links to other clans.
eCk PS3 Gamer

Hey you browsing the forum!

Our clan is called eLiTe CoVeRt kiLLaZ and the clan tag is eCk.

We are a friendly bunch of dedicated ps3 gamers of all ages from all over the world.

The founders of eCk are myself GuNKa from the UK and KingKenny76 from Ireland. We are always on the lookout for members for our clan. We are currently playing KillZone 3 with regular tournaments held each week. Our clan also play anything where you have to shoot or blow stuff up. If this sounds like a clan you would consider joining please register on our website. We look forward to hearing from you.

We welcome all other clans to join our forum to and we are soon creating a Worldwide clan page with information and links to other clans.
eCk PS3 Gamer
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HomeLatest imagesStop and Smell the Flower on PSN February 12th Arcade10RegisterLog in
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soul_eater93
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GuNka
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subster786
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kingkenny76
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 Stop and Smell the Flower on PSN February 12th

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GaViN7UK
kingkenny76
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kingkenny76
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Stop and Smell the Flower on PSN February 12th Empty
PostSubject: Stop and Smell the Flower on PSN February 12th   Stop and Smell the Flower on PSN February 12th EmptyMon Jan 19, 2009 9:31 am

Flower is a tough game to describe. We like to think of it as a video game version of a poem; an exploration into the tension between urban bustle and natural serenity. Players accumulate flower petals as the onscreen world swings between the pastoral and the chaotic.


In honor of the announcement, we’ve got some gameplay footage for you below.





This looks abit to weird for me scratch What do you think of it :?:
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GaViN7UK
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Stop and Smell the Flower on PSN February 12th Empty
PostSubject: Re: Stop and Smell the Flower on PSN February 12th   Stop and Smell the Flower on PSN February 12th EmptyMon Jan 19, 2009 9:42 am

Looks like a girls game :P
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kingkenny76
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Stop and Smell the Flower on PSN February 12th Empty
PostSubject: Re: Stop and Smell the Flower on PSN February 12th   Stop and Smell the Flower on PSN February 12th EmptyMon Jan 19, 2009 11:45 am

PS3 Fanboy hands-on: Flower

Posted Jan 19th 2009 12:00PM by Jem Alexander
Filed under: Hands-on
Did you hear? Flower's awesome. That's what we thought when we saw it at E3, at least. Recently we've have some hands-on time with a preview build which includes the first three levels and, yes, it's still awesome. So much so that we haven't really been able to stop playing it.

We blitzed through the three-level preview and there was a sincere feeling of disappointment when, upon trying to access the fourth level, we were greeted with a simple message; "To be continued." Flower is simply a joy to play, which is funny because there isn't even much of a game in there. Not in comparison to a Final Fantasy title or Killzone 2, at least. If you've played ThatGameCompany's first PS3 outing, flOw, you'll be familiar with this sort of ludological whimsy.

Before anyone gets worried, I'll make it clear that Flower definitely has more gameplay than flOw did. The premise is simple. You are a gust of wind inside a flower's dream and you must carry petals to other flowers in order to progress to the end of the level. There's no time limit, no hazards, no points system and, really, no way to fail.

Gallery: Flower

Controls involve little more than tilting the controller. Back and forth to alter the pitch, left and right for the yaw. Pressing any button will speed you up, just like in flOw, allowing you to get from point A to B much faster and allowing you to chain together flowers much more speedily. When you reach a flower it will make a sound, which differs depending on the color, so passing by a number in quick succession will reward you with a short tune. Flower is full of these personal rewards, as opposed to anything that affects gameplay.

Each flower will offer up a petal to you so while you start off carrying a single petal along, by the end of a level you'll have a billowing mass of them, all of differing colors. The aim of the game, in case you're not aware, is to heal the environments by collecting these petals. Some flowers will only appear after others have been gathered, which will in turn spark a "healing burst" animation, which colors in the graying landscapes, similar to healing a Fertile Ground in Prince of Persia. Doing so will allow you to progress further into new areas.


Did we mention Flower looks absolutely stunning? Each individual blade of grass is rendered and animates individually and the landscapes are colorful and seemingly endless. There are invisible walls which you prevent you going outside of the level boundaries by blowing you back the way you came, but there's still a tremendous feeling of freedom as you fly around the environments, ascending into the sky to scope out where the next bunch of flowers are.

Flower is relaxing and soothing. A perfect antidote to the majority of testosterone and adrenaline fueled titles. It's also really fun to play, once you get into the controls. We've played through these three levels more times than we can count, trying to find all the hidden flowers. It's all just really nice. The gentle and melodic soundtrack certainly helps.


We predict that Flower may be a big hit with the indie crowd (and, hopefully, everyone else too). We've no idea if they'll stick some more gameplay elements in, like a points system, before full release, but we sort of hope they don't. Playing Flower is its own reward. Speaking of rewards, we're not sure how they're going to implement trophies but if Linger In Shadows managed it, we're sure they'll find a way.

[UPDATE] Flower's release date has been revealed as February 12th for both the US and Europe.
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kingkenny76
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Stop and Smell the Flower on PSN February 12th Empty
PostSubject: Re: Stop and Smell the Flower on PSN February 12th   Stop and Smell the Flower on PSN February 12th EmptyMon Jan 19, 2009 11:48 am

GaViN7UK wrote:
Looks like a girls game :P

lol!
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bLuE-_-FuSiOn
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Stop and Smell the Flower on PSN February 12th Empty
PostSubject: Re: Stop and Smell the Flower on PSN February 12th   Stop and Smell the Flower on PSN February 12th EmptyMon Jan 19, 2009 12:50 pm

nah not really my type of game lol!
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GuNka
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Stop and Smell the Flower on PSN February 12th Empty
PostSubject: Re: Stop and Smell the Flower on PSN February 12th   Stop and Smell the Flower on PSN February 12th EmptyTue Jan 20, 2009 3:45 am

looks poo to me 🐱
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MADDMICE69
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Stop and Smell the Flower on PSN February 12th Empty
PostSubject: Re: Stop and Smell the Flower on PSN February 12th   Stop and Smell the Flower on PSN February 12th EmptyTue Jan 20, 2009 9:50 am

can you shoot the flowers in the face? If so Im sold.
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soul_eater93
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Stop and Smell the Flower on PSN February 12th Empty
PostSubject: Re: Stop and Smell the Flower on PSN February 12th   Stop and Smell the Flower on PSN February 12th EmptySat Jan 24, 2009 6:47 pm

this game looks like for kids or like gavin says ''for girls'' Very Happy lol!
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bLuE-_-FuSiOn
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Stop and Smell the Flower on PSN February 12th Empty
PostSubject: Re: Stop and Smell the Flower on PSN February 12th   Stop and Smell the Flower on PSN February 12th EmptySun Jan 25, 2009 7:02 am

lol true
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